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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  4. Grid (spatial index) - Wikipedia

    en.wikipedia.org/wiki/Grid_(spatial_index)

    A wide variety of such grids have been proposed or are currently in use, including grids based on "square" or "rectangular" cells, triangular grids or meshes, hexagonal grids, and grids based on diamond-shaped cells. A "global grid" is a kind of grid that covers the entire surface of the globe.

  5. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  7. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.

  8. Infinite-order hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Infinite-order_hexagonal...

    In 2-dimensional hyperbolic geometry, the infinite-order hexagonal tiling is a regular tiling. It has Schläfli symbol of {6,∞}. All vertices are ideal , located at "infinity", seen on the boundary of the Poincaré hyperbolic disk projection.

  9. Uniform tilings in hyperbolic plane - Wikipedia

    en.wikipedia.org/wiki/Uniform_tilings_in...

    In hyperbolic geometry, a uniform hyperbolic tiling (or regular, quasiregular or semiregular hyperbolic tiling) is an edge-to-edge filling of the hyperbolic plane which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other).