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According to Tanigo, Hololive's primary audience are mostly males in their mid-teens to mid-thirties, with Japanese fans being mostly those who are interested in video games while overseas viewers are more likely to be anime fans specifically. Hololive's overseas audiences are primarily from North America and Asia, especially southeast Asia. [76]
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The section seems entirely defferential to a Chinese-centric point of view and ignores the heavy harassment from Chinese users toward non-Chinese Hololive members, that Chinese hololive was closed not because of harassment on bilibili but in order to exit the market to remove involvement with China to protect their Japanese talents, and also an ...
Billionaire Frank McCourt told Yahoo Finance he is still interested in acquiring TikTok if it isn't able to overturn a federal law that demands the Chinese-owned social media app be sold to a US ...
Agencies like Hololive and Nijisanji created branches in China, South Korea, Indonesia, and India, as well as English-language branches targeting a global audience. Meanwhile, independent VTubers began to appear in many countries, from Japan to the United States.
WASHINGTON (Reuters) -The Justice Department late on Wednesday asked a U.S. appeals court to reject an emergency bid by TikTok to temporarily block a law that would require its Chinese parent ...
Nijisanji (にじさんじ, stylized in all caps as NIJISANJI) is a virtual YouTuber agency owned by Anycolor Inc. (formerly Ichikara Inc.). [3] [4] [5] The agency was founded in 2018 with the purpose of promoting the use of Live2D models and streaming as opposed to the 3D and clips format popularized by Kizuna AI.
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