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[13] [9] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to a modified version of Torque 3D. [15] A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle ...
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Beam Software (1980–1993) Laser Beam Entertainment (1993—1997) Beam Software Melbourne House (1997–1999) Infogrames Melbourne House Pty Ltd. (1999–2003) Atari Melbourne House Pty Ltd. (2003–2006) Industry: Video games: Founded: 1980 in Melbourne, Australia: Founder: Alfred Milgrom Naomi Besen: Defunct: October 15, 2010; 14 years ago ...
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The blue beam on the right is the player's. New to the series is beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam.
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The player controls a beam of light which is capable of moving up, down, left or right. The objective is to avoid hitting anything while forcing your opponents' beams to crash into yours, their own, or a wall. After a set amount of time, the walls begin to close in, making survival more difficult and forcing players closer together.