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  2. Predictive coding - Wikipedia

    en.wikipedia.org/wiki/Predictive_coding

    In 2004, [4] Rick Grush proposed a model of neural perceptual processing according to which the brain constantly generates predictions based on a generative model (what Grush called an ‘emulator’), and compares that prediction to the actual sensory input. The difference, or ‘sensory residual’ would then be used to update the model so as ...

  3. Information processing (psychology) - Wikipedia

    en.wikipedia.org/wiki/Information_processing...

    In the middle of Sternberg's theory is cognition and with that is information processing. In Sternberg's theory, he says that information processing is made up of three different parts, meta components, performance components, and knowledge-acquisition components. [2] These processes move from higher-order executive functions to lower-order ...

  4. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    Information processing theory is the approach to the study of cognitive development evolved out of the American experimental tradition in psychology. Developmental psychologists who adopt the information processing perspective account for mental development in terms of maturational changes in basic components of a child's mind. The theory is ...

  5. LC4MP - Wikipedia

    en.wikipedia.org/wiki/LC4MP

    The Limited Capacity Model of Motivated Mediated Message Processing or LC4MP is an explanatory theory that assumes humans have a limited capacity for cognitive processing of information, as it associates with mediated message variables; moreover, they (viewers) are actively engaged in processing mediated information [1] Like many mass communication theories, LC4MP is an amalgam that finds its ...

  6. Learning cycle - Wikipedia

    en.wikipedia.org/wiki/Learning_cycle

    Kolb integrated this learning cycle with a theory of learning styles, wherein each style prefers two of the four parts of the cycle. The cycle is quadrisected by a horizontal and vertical axis. The vertical axis represents how knowledge can be grasped, through concrete experience or through abstract conceptualization , or by a combination of both.

  7. Business informatics - Wikipedia

    en.wikipedia.org/wiki/Business_informatics

    Information systems researchers make an effort to explain the phenomena of acceptance and influence of IT in organizations and society by applying an empirical approach. In order to do that, usually qualitative and quantitative empirical studies are conducted and evaluated. In contrast to that, business informatics researchers mainly focus on ...

  8. Resources, Events, Agents - Wikipedia

    en.wikipedia.org/wiki/Resources,_Events,_Agents

    Resources, events, agents (REA) is a model of how an accounting system can be re-engineered for the computer age.REA was originally proposed in 1982 by William E. McCarthy as a generalized accounting model, [1] and contained the concepts of resources, events and agents (McCarthy 1982).

  9. Attention schema theory - Wikipedia

    en.wikipedia.org/wiki/Attention_schema_theory

    The AST describes how an information-processing machine can make the claim that it has a conscious, subjective experience of something. [5] In the theory, the brain is an information processor that is captive to the information constructed within it. The machine has no means to discern the difference between its claim and reality.