Search results
Results from the WOW.Com Content Network
Also, iRacing.com and NASCAR started an Online Racing Series which started in 2010 and the NASCAR Peak Antifreeze Series later that year. iRacing and NASCAR had a close partnership and by the start of the 2014 season, the simulation had every car make/model that has run in Sprint Cup from 2013 and 2014 seasons and every track that the NASCAR ...
In 2022, NASCAR and collegiate esports league NACE Starleague joined to form the eNASCAR College iRacing Series. The three-round series allows full-time college students to compete for a chance to win scholarships. [5] The series uses the iRacing platform to host the races with racers using Truck Series chassis. Each round has a two-week time ...
iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. All in-game sessions are hosted on the publisher's servers.
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X.The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR The ...
CHARLOTTE, N.C. — NASCAR and iRacing.com today announced a new partnership agreement that will grant the Massachusetts-based developer of PC-based racing simulations the title of “official ...
On February 9, 2010, the first-ever NASCAR-sanctioned esports series began when Dale Earnhardt Jr. won the inaugural race at a simulated version of Daytona International Speedway. [6] The series became one of the eSport World Championships that is recognized by iRacing and one three recognized eSport series sanctioned by NASCAR.
The 2021 eNASCAR iRacing Pro Invitational Series was the second and final season of the eNASCAR iRacing Pro Invitational Series, a series of iRacing sim racing events originally organized for NASCAR drivers to compete in after its 2020 seasons were put on hold due to the COVID-19 pandemic.
NASCAR Racing is a series of car racing video games originally developed by Papyrus Design Group in the 1990s. The series started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the