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  2. Geometric dimensioning and tolerancing - Wikipedia

    en.wikipedia.org/wiki/Geometric_dimensioning_and...

    Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.

  3. Geometrical Product Specification and Verification - Wikipedia

    en.wikipedia.org/wiki/Geometrical_Product...

    Geometrical Product Specification and Verification (GPS&V) [1] is a set of ISO standards developed by ISO Technical Committee 213. [2] The aim of those standards is to develop a common language to specify macro geometry (size, form, orientation, location) and micro-geometry (surface texture) of products or parts of products so that the language can be used consistently worldwide.

  4. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling platformer mobile game created by Swedish game developer Robert Topala. It was released on 13 August 2013 for iOS and Android, with versions for Windows and macOS following on 22 December 2014.

  5. Surface roughness - Wikipedia

    en.wikipedia.org/wiki/Surface_roughness

    The basic GD&T symbol for surface roughness. Surface roughness or simply roughness is the quality of a surface of not being smooth and it is hence linked to human perception of the surface texture. From a mathematical perspective it is related to the spatial variability structure of surfaces, and inherently it is a multiscale property.

  6. ASME Y14.5 - Wikipedia

    en.wikipedia.org/wiki/ASME_Y14.5

    ASME Y14.5 is a standard published by the American Society of Mechanical Engineers (ASME) to establish rules, symbols, definitions, requirements, defaults, and recommended practices for stating and interpreting geometric dimensioning and tolerancing (GD&T). [1]

  7. Basic dimension - Wikipedia

    en.wikipedia.org/wiki/Basic_dimension

    In a technical drawing, a basic dimension is a theoretically exact dimension, given from a datum to a feature of interest. In Geometric dimensioning and tolerancing, basic dimensions are defined as a numerical value used to describe the theoretically exact size, profile, orientation or location of a feature or datum target.

  8. Crystallographic texture - Wikipedia

    en.wikipedia.org/wiki/Crystallographic_texture

    Texture is seen in almost all engineered materials, and can have a great influence on materials properties. The texture forms in materials during thermo-mechanical processes, for example during production processes e.g. rolling. Consequently, the rolling process is often followed by a heat treatment to reduce the amount of unwanted texture.

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...