Search results
Results from the WOW.Com Content Network
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.
The ColecoVision, SG-1000, CreatiVision, and first-generation MSX computers use the TMS9918A Video Display processor (VDP), which has its own 16 KiB of video memory that was not shared with main memory. Compared to the unified system and video memory used by other 8-bit computers of the time, such as the Apple II, ZX Spectrum, and Commodore 64 ...
Unified memory A memory architecture where the CPU and GPU share the same address space, and often the same physical memory. It is common in Intel [34] [35] and AMD [36] [37] processors with integrated graphics, SoCs and video game consoles. Supported on some discrete GPUs with the use of an MMU. UV coordinates
Unified Memory Access is not a valid term, but is often used mistakenly when referring to: Uniform Memory Access , a computer memory architecture used in parallel computers Unified Memory Architecture , a technology that allows a graphics processing unit to share system memory
Also known as: Integrated graphics, shared graphics solutions, integrated graphics processors (IGP) or unified memory architecture (UMA). This kind of graphics processors usually have much fewer processing units and share the same memory with the CPU. Intel Core i5 processor with integrated HD Graphics 2000
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...