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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other ...

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  4. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 66 largest video game companies, 15 are based in the United States, 11 in Japan, 8 in South Korea, and 7 in China.

  5. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  6. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    The game was simply just not worth paying for to 35% of the unsatisfied children and 18% of them also felt that in-game microtransactions were not worth paying for either. [66] Ultimately, children feel that spending money on microtransactions has become the norm and an expectation when playing modern video games. [68]

  7. Live service game - Wikipedia

    en.wikipedia.org/wiki/Live_service_game

    In the video game industry, a live-service game (also referred to as games as a service (GaaS)) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released ...

  8. Category:Video games by monetization approach - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    This page was last edited on 5 September 2024, at 20:24 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Category:Video game marketing - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_marketing

    Pages in category "Video game marketing" ... Video game monetization; Video game packaging; W. Wario Land: Shake It — Amazing Footage! X. Xbox 360 launch