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A 'response/request' protocol similar to HTTP/1.1 but where clients send a response to the server (e.g. "Hello World. My payload includes a trailing CRLF.") to which the server answers with a request (e.g. GET /hello.txt), like in the Jeopardy! game. The Hypertext Double Jeopardy Protocol (HTJ2P) (described in Appendix A) inverses the semantics ...