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A pattern is a string of characters intended to match one or more user inputs. A literal pattern like WHAT IS YOUR NAME will match only one input, ignoring case: "what is your name". But patterns may also contain wildcards, which match one or more words. A pattern like WHAT IS YOUR *
In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]
This uses information gleaned during the pre-processing of the pattern in conjunction with suffix match lengths recorded at each match attempt. Storing suffix match lengths requires an additional table equal in size to the text being searched. The Raita algorithm improves the performance of Boyer–Moore–Horspool algorithm. The searching ...
To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two lengths. To find multiple matches, the expected time is linear in the input lengths, plus the combined length of all the matches, which could ...
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition , the match usually has to be exact: "either it will or will not be a match."
The Rete algorithm is widely used to implement matching functionality within pattern-matching engines that exploit a match-resolve-act cycle to support forward chaining and inferencing. It provides a means for many–many matching, an important feature when many or all possible solutions in a search network must be found.