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  2. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    Also the model doesn't apply to learning the system or a user using the system after a longer time of not using it. [3] Another big disadvantage is the lack of account for errors, even skilled users make errors but GOMS does not account for errors. [3] Mental workload is not addressed in the model, making this an unpredictable variable.

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of part 10 of the ergonomics standard, the ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the ...

  4. Outline of ergonomics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_ergonomics

    Usability, also known as Ease of use – Capacity of a system for its users to perform tasks; Business performance management – Processes to bring output into alignment with goals; Productivity – Average measure of the efficiency of production; Safety – State of being secure from harm, injury, danger, or other non-desirable outcomes

  5. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Tools used for incorporating human factors in the interface design are developed based on knowledge of computer science, such as computer graphics, operating systems, programming languages. Nowadays, we use the expression graphical user interface for human–machine interface on computers, as nearly all of them are now using graphics.

  6. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [1]

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The mass availability of computer graphics. Computer graphics capabilities such as image processing, graphics transformations, rendering, and interactive animation become widespread as inexpensive chips become available for inclusion in general workstations and mobile devices. Mixed media. Commercial systems can handle images, voice, sounds ...

  8. Computer-aided ergonomics - Wikipedia

    en.wikipedia.org/wiki/Computer-aided_ergonomics

    One example of a computer system that can be used as a computer-aided ergonomics system is The AnyBody Modeling System [1] that consider the human body as a dynamic multi-rigid-body system. The human model is a public domain model contains most of the bones, muscles and joints that are present in the human body. The model has more than 1000 ...

  9. Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Ergonomics

    The term ergonomics (from the Greek ἔργον, meaning "work", and νόμος, meaning "natural law") first entered the modern lexicon when Polish scientist Wojciech Jastrzębowski used the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych z Nauki Przyrody (The Outline of Ergonomics; i.e. Science of Work, Based on the Truths Taken from the ...