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The Fibonacci code is closely related to the Zeckendorf representation, a positional numeral system that uses Zeckendorf's theorem and has the property that no number has a representation with consecutive 1s. The Fibonacci code word for a particular integer is exactly the integer's Zeckendorf representation with the order of its digits reversed ...
A repfigit, or Keith number, is an integer such that, when its digits start a Fibonacci sequence with that number of digits, the original number is eventually reached. An example is 47, because the Fibonacci sequence starting with 4 and 7 (4, 7, 11, 18, 29, 47) reaches 47.
Upon termination, x1 is the (n−1)-th Fibonacci number and x2 is the n th Fibonacci number. i is an iterator variable that goes from n to 2. As i is decremented in every iteration, the assumption (i = n) is only true prior to the first iteration. The test is (i = 2) is only true after the last iteration of the loop (assuming n > 2).
Such composite numbers are called Lucas pseudoprimes. A prime factor of a term in a Lucas sequence which does not divide any earlier term in the sequence is called primitive . Carmichael's theorem states that all but finitely many of the terms in a Lucas sequence have a primitive prime factor. [ 2 ]
The number in the n-th month is the n-th Fibonacci number. [21] The name "Fibonacci sequence" was first used by the 19th-century number theorist Édouard Lucas. [22] Solution to Fibonacci rabbit problem: In a growing idealized population, the number of rabbit pairs form the Fibonacci sequence.
In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.
In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (for example., starting at 0 and ending at 10 in increments of 1)
An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...