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The fastest "walks" with a four-beat footfall pattern are actually the lateral forms of ambling gaits such as the running walk, singlefoot, and similar rapid but smooth intermediate speed gaits. If a horse begins to speed up and lose a regular four-beat cadence to its gait, the horse is no longer walking but is beginning to either trot or pace.
2. In horse racing, may refer to the speed of the leaders of a given race, [8]: 353 i.e. "setting the pace" or "off the pace". 3. The speed of a horse or, as a verb, to regulate the speed of a horse, particularly over distance. 4. A group of asses, also known as a passe. [8]: 353 paddock 1. A fenced enclosure where horses are kept.
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points .
A horse and rider at the canter A miniature horse at a gallop. The canter and gallop are variations on the fastest gait that can be performed by a horse or other equine.The canter is a controlled three-beat gait, [1] while the gallop is a faster, four-beat variation of the same gait. [2]
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
The ambling horse was prized in the Middle Ages A horse's legs tied together using a device called a trammel to force a lateral ambling gait. Ambling was described as early as the Hittite writings of Kikkuli. [1] The amble was particularly prized in horses in the Middle Ages due to the need for people to travel long distances on poor roads.
Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".
In many games, specialized terms are used, as such Dungeon Master for the person running Dungeons & Dragons, [24] Storyteller for the person running a game set in the World of Darkness or Referee for the person running Traveller. Gamemaster's screen: a folding screen, often of cardboard, used to hide adventure content from the players. [25] [26 ...