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Microsoft QuickBASIC (also QB) is an Integrated Development Environment (or IDE) and compiler for the BASIC programming language that was developed by Microsoft. QuickBASIC runs mainly on DOS , though there was also a short-lived version for the classic Mac OS .
It was based on the earlier QuickBASIC 4.5 compiler but without QuickBASIC's compiler and linker elements. Version 1.0 was shipped together with MS-DOS 5.0 and higher, as well as Windows 95, Windows NT 3.x, and Windows NT 4.0. IBM recompiled QBasic and included it in PC DOS 5.x, as well as OS/2 2.0 onwards.
QB64 (originally QB32) [1] is a self-hosting BASIC compiler for Microsoft Windows, Linux and Mac OS X, designed to be compatible with Microsoft QBasic and QuickBASIC. QB64 is a transpiler to C++ , which is integrated with a C++ compiler to provide compilation via C++ code and GCC optimization.
For Windows, able to handle 3D world and many Windows objects. [63] Parrot BASIC For the Parrot virtual machine; V 1.0 is modeled on GW-BASIC, V 2.0 is modeled on Microsoft QuickBASIC version 4.5 [64] PBASIC for use with the Parallax BASIC Stamp microcontroller PeayBASIC hand-written interpreter in C# for simple text and graphics output Phoenix ...
QuickBASIC versions 4.0 and 4.5 use IEEE 754 floating-point variables by default, but (at least in version 4.5) there is a command-line option /MBF for the IDE and the compiler that switches from IEEE to MBF floating-point numbers, to support earlier-written programs that rely on details of the MBF data formats.
QuickBasic came before any of the QBasic things, which came with DOS and didn't compile (in the help file they encourage users to buy VB-DOS in order to compile QBasic programs - I remember reading that for the first time, even before I had internet access, and thinking "How crummy!").
It was quite a bit different than DOS Quickbasic because of the different hardware (graphics and sound commands were very different, and iirc screen commands such as LOCATE and COLOR were changed as well), although of course the main language was the same. I was used to QuickBasic Extended (PDS 7.0), and wasn't too crazy about the mac version.
Visual C++ 4.0 included MFC 4.0, was designed for Windows 95 and Windows NT. To allow support of legacy (Windows 3.x/DOS) projects, 4.0 came bundled with the Visual C++ 1.52 installation CD. Updates available through subscription included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and ...