enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mage Wars Arena - Wikipedia

    en.wikipedia.org/wiki/Mage_Wars_Arena

    Each Mage must have a spellbook, which is a card binder that holds all the spell cards they can cast during the game. The Mage Wars Arena core set comes with two spellbook binders. Additional spellbook binders can be purchased for games involving more than two players and many expansions come with two spellbook binders.

  3. Arcane Companion - Wikipedia

    en.wikipedia.org/wiki/Arcane_Companion

    Despite this, Swan found Arcane Companion to be "not only comprehensible, but entertaining, thanks to the designers’ efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the Rolemaster system, it could not be ported to another game system, but "experienced players ...

  4. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    The centerpiece of Ars Magica is the system of Hermetic Magic devised by Bonisagus. It consists of 15 Arts, divided into 5 Techniques and 10 Forms. This is sometimes called a "Verb/Noun" system: the Technique is the verb (what effect the magic has), and the Form is the noun (the entity, object or substance that is affected or brought forth).

  5. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. [1]

  6. Mage: The Ascension - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Ascension

    Mage: The Ascension, 2nd Edition was given an 8/10 by Arcane's Adam Tinworth, who called it "good for those who enjoy involved and challenging games." He noted that while it could be difficult for new players to grasp the game's background, develop their style of magic, or figure out how the magic worked; the gameplay system itself would be ...

  7. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    The pact, presented in the Arcane Power (2009) supplement, [2] represents an agreement with vestiges, arcane "echoes" of once-great individuals and powers, allowing the Warlock to act as a spirit medium through which entities manifest their powers. The Sorcerer-King Pact This pact was included in the Dark Sun Campaign Setting (2010). It is made ...

  8. Prisoners of Profit - The Huffington Post

    projects.huffingtonpost.com/prisoners-of-profit?...

    In 2001, an 18-year-old committed to a Texas boot camp operated by one of Slattery’s previous companies, Correctional Services Corp., came down with pneumonia and pleaded to see a doctor as he struggled to breathe.

  9. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Complete Mage, for example, doesn't introduce new classes like Complete Arcane did, though it does provide some new options (feats, spells, and so on) for the new classes from Complete Arcane." [ 2 ] Shannon Appelcline identified Complete Mage as one of the books that "changed the way that D&D worked in dramatic ways" and may have influenced ...