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Even more so than Jotto, this game stretches one's skills in combinatorial logic as well as one's command of the dictionary. The name of the same computer game is Sixicon by Island Software, 1979. Five-Letter, like Jotto, requires players to take turns guessing at an opponent's five-letter word. Like Six-Letter, responses only indicate the ...
The game was designed on a low budget [4] with the ability to teach literacy at a basic level, letter recognition and simple keyboard typing skills as well as reinforcing knowledge on uppercase letters [5] and thus teaching them how to match letters of the alphabet with the letters on the keyboard. [6]
Jumble is also available as a Bicycle playing card by United States Playing Card Company with an assortment of game titles such as "3-4-5," "Jumble Word Meld," and "Jumble Solitaire." A TV show based on Jumble aired in 1994.
We'll give you the first letter as a clue in this Aussie-themed word scramble, but you're on your own for the rest! Try and unlock the Coconut Bonus game, if you can!
Browse and play any of the 40+ online puzzle games for free against the AI or against your friends. Enjoy challenging puzzle games such as Just Words, Letter Garden, Bubble Mouse Blast, Codeword ...
Green letters indicate that the letter is correctly placed, yellow letters indicate that it is in the wrong spot, and grey letters indicate that it is not in the word. [2] The player may enter in a practice mode, which allows them to play endless games. [3] [4] New puzzles appear daily. [5]
The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. [2] The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1]
Add letter point values, using Scrabble letter values. Remove one or two letters from each word and count the remaining tiles, rewarding longer words. Sum of the squares of the lengths of the words, rewarding long words more. The first player to spell or steal some number of (in the Selchow & Righter, eight [5]) words wins.