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  2. Three.js - Wikipedia

    en.wikipedia.org/wiki/Threejs

    Three.js is a cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository on GitHub. [3]

  3. O3D - Wikipedia

    en.wikipedia.org/wiki/O3D

    This makes developing rich 3D application easier because they do not need to be recompiled per resource changes, allowing for a more robust and distributive approach when designing 3D applications. On May 7, 2010, Google announced that O3D would be changing from a plugin to a JavaScript library running on top of WebGL.

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  5. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Scene graphs are useful for modern games using 3D graphics and increasingly large worlds or levels. In such applications, nodes in a scene graph (generally) represent entities or objects in the scene. For instance, a game might define a logical relationship between a knight and a horse so that the knight is considered an extension to the horse.

  6. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  7. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    The use of octrees for 3D computer graphics was pioneered by Donald Meagher at Rensselaer Polytechnic Institute, described in a 1980 report "Octree Encoding: A New Technique for the Representation, Manipulation and Display of Arbitrary 3-D Objects by Computer", [1] for which he holds a 1995 patent (with a 1984 priority date) "High-speed image generation of complex solid objects using octree ...

  8. Well-known text representation of geometry - Wikipedia

    en.wikipedia.org/wiki/Well-known_text...

    Coordinates for geometries may be 2D (x, y), 3D (x, y, z), 4D (x, y, z, m) with an m value that is part of a linear referencing system or 2D with an m value (x, y, m). Three-dimensional geometries are designated by a "Z" after the geometry type and geometries with a linear referencing system have an "M" after the geometry type.

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Conversely, two sets of homogeneous coordinates represent the same point if and only if one is obtained from the other by multiplying all the coordinates by the same non-zero constant. When Z {\displaystyle Z} is not 0 {\displaystyle 0} the point represented is the point ( X / Z , Y / Z ) {\displaystyle (X/Z,Y/Z)} in the Euclidean plane.