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This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.
Additional editions, translations or adaptations for use in other countries are not included in this list. For editions other than the first, consult the corresponding article. Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game.
Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms pen-and-paper and tabletop are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games. [2] Online play of TTRPGs through videoconferencing has become common since the COVID-19 pandemic.
This is a list of campaign settings published for role-playing games. Since role-playing games originally developed from wargames , there are many historical and alternate-history RPGs based on Earth.
This is a list of companies that have produced tabletop role-playing games in English, listed in order of the year that the company published its first role-playing game-related product (game, supplement, or magazine). Also listed is the years the company was active, and a list of notable role-playing games the company has produced.
The following is a list of PbtA games that have received press coverage and/or awards. Alas for the Awful Sea Alas for the Awful Sea, designed by Vee Hendro and Hayley Gordon, is a game about a ship's crew in the 19th century navigating the remote corners of the British Isles in a world consumed with suspicion, sadness, and desperation. [20]
Actual play, also called live play, [1] is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. [2] [3] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. [3]
Dungeon Crawl Classics (DCC) is a series of tabletop role-playing game modules published by Goodman Games.The modules have been published for the third and fourth editions of Dungeons & Dragons and for the Dungeon Crawl Classics Role-Playing Game (DCC RPG).