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  2. Motion Blur - Wikipedia

    en.wikipedia.org/wiki/Motion_Blur

    Motion Blur or Motion Blur Game Studio (Turkish: Motion Blur Oyun Stüdyosu) is a computer game developer based in Ataşehir, Istanbul, Turkey. It was founded in 2004. Kabus 22 on sale worldwide has produced the first Turkish game, [1] [2] In 2013, it changed its title and became Motion Blur. Produced Kabus 22, the first Turkish game to be sold ...

  3. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.

  4. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    A technical analysis of Doom found that the engine supports motion blur, bokeh depth of field, HDR bloom, shadow mapping, lightmaps, irradiance volumes, image-based lighting, FXAA, volumetric lighting/smoke, destructible environments, water physics, skin sub-surface scattering, SMAA and TSSAA anti-aliasing, directional occlusion, screen space ...

  5. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  6. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.

  7. Shutter speed - Wikipedia

    en.wikipedia.org/wiki/Shutter_speed

    The shutter speed dial of a Nikkormat EL Slow shutter speed combined with panning the camera can achieve a motion blur for moving objects. In photography, shutter speed or exposure time is the length of time that the film or digital sensor inside the camera is exposed to light (that is, when the camera's shutter is open) when taking a ...

  8. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.

  9. Tony Hawk's Pro Skater 2x - Wikipedia

    en.wikipedia.org/wiki/Tony_Hawk's_Pro_Skater_2x

    Tony Hawk's Pro Skater 2x is a 2001 skateboarding video game in the Tony Hawk's series. Developed in a collaboration between Neversoft and Treyarch, and published by Activision under the Activision O2 label, Pro Skater 2x is a re-release featuring the 19 levels from Tony Hawk's Pro Skater and Pro Skater 2, as well as five original levels.