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The Ocean Software version of Top Gun was released for various home computer formats in 1986.It was released for Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC.. It is a one-on-one dogfighting simulator with 3D wire-frame model graphics, unique among more traditional sprite-based graphics and straightforward gameplay of the subsequent games.
Top Gun is a first-person shoot 'em up combat flight simulation game [8] [4] [9] played from the perspective of an F-14 fighter pilot. [1] The game is based on the 1986 hit film Top Gun, and features four levels, with each requiring the player to fight off enemy MiGs. In the game's second level, the player must also destroy an enemy aircraft ...
Top Gun: Hornet's Nest is a 1998 combat flight simulation game developed by Zipper Interactive and published by MicroProse for Microsoft Windows. It is loosely based on the 1986 film Top Gun, and is a sequel to the 1996 game Top Gun: Fire at Will. The game was criticized for its lack of realism and its flight physics.
Top Gun: Fire At Will was released by Spectrum HoloByte in 1996 for DOS, Windows, and PlayStation. Mac OS port was released in 1998. It is the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called "Stinger" in the film, but is called "Hondo" in Fire at Will).
The reviewer considered the game as a rental, rather than a full-priced game to buy. [7] In the US, Top Gun was a commercial hit, with sales above 500,000 units by 1989. At the time, Joyce Worley of Video Games & Computer Entertainment noted that the game was "still racking up the numbers". [19]
Top Gun is a combat flight simulation game developed by Doublesix and published by Paramount Digital Entertainment. [1] It is based on the 1986 film of the same name.It was released on August 17, 2010, as a downloadable game for PlayStation 3 through the PlayStation Network.
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Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration [ 5 ] and published by Titus Interactive . It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002.