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A game of Cuba Libre in progress; played using a Vassal module. COIN (short for COunterINsurgency) is a series of multiplayer asymmetric strategy board wargames simulating historic insurgency and counter-insurgency conflicts and irregular warfares throughout the world. It is published by GMT Games. It consists of the main series of games ...
The game is traditionally played in pubs and clubs throughout Australia on Anzac Day, in part to mark a shared experience with diggers (soldiers). The game is traditionally played with pennies, because their weight, size, and surface design make them ideal for the game. Weight and size make them stable on the "kip" and easy to spin in the air.
This is an accepted version of this page This is the latest accepted revision, reviewed on 19 December 2024. American board game publisher GMT Games GMT Games logo Industry Gaming Founded 1990 Key people Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis GMT Games is a California-based wargaming publisher founded in 1990. The company has become well known for graphically attractive ...
Each player conceals and then reveals a number of coins in their hand. Spoof is a strategy game, typically played as a gambling game, often in bars and pubs where the loser buys the other participants a round of drinks. [1] The exact origin of the game is unknown, but one scholarly paper addressed it, and more general n-coin games, in 1959. [2]
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
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Challenge coins are also exchanged outside the military. NASCAR, [34] the NFL, cadets of the Civil Air Patrol, [35] Eagle Scouts, [36] Canine Companions, and World Series of Poker all have their own challenge coins. [37] They are also becoming popular with police departments, fire departments, labor unions, [38] and fraternal organizations.
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...
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