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GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...
Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels like Minerva and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game ...
Half-Life 2: 2011 July 31 2013 October 17 Originally a mod for Half-Life 2. The 2013 release is built on Portal 2's version of the Source engine. Ultra Deluxe is a standalone remake using the Unity engine. Sven Co-op: Half-Life: 1999 January 19 2016 January 22
Minerva is an episodic series of single-player modifications ("mods") for Valve's Half-Life 2. The mod was created by Adam Foster. The plot and settings of Minerva are linked to Someplace Else, Foster's original map for Half-Life, and to Half-Life 2. The mod was released on Steam on April 30, 2013. [4] [5]
It contains original voice acting and era-specific weapons, and was created by Maverick Developments and released as a free mod. For some time it was bundled with the retail version of Counter-Strike, along with another mod by Maverick Developments, Absolute Redemption which was a chapter set between Half-Life and Half-Life 2. [3]
The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1] Valve continued their trend of developing predominantly first-person video games in the 2000s with a number of critically successful releases. In 2004, they released the highly anticipated sequel Half-Life 2 through their own digital distribution service ...
Garry's Mod started as a sandbox mode using Half-Life 2 assets but since has become a commercial product and given users the ability to incorporate other assets. [57] Among notable fan-made campaigns is Minerva , which was designed to extend the story from Half-Life 2 .
The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games. [2] The company originated as a mod team for Half-Life 2, based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment.