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  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  3. The Apocalypse Stone - Wikipedia

    en.wikipedia.org/wiki/The_Apocalypse_Stone

    The Apocalypse Stone is an adventure designed for 4-6 player characters that have reached level 15 or higher. [1] It is intended to be the final adventure of a long-running role-playing campaign, which is expected to bring about the end of a campaign world.

  4. Dark Tower (module) - Wikipedia

    en.wikipedia.org/wiki/Dark_Tower_(module)

    Don Turnbull reviewed Dark Tower for White Dwarf #17, giving it an overall rating of 9 out of 10, and stated that "whereas in the past Judges Guild products have not compared particularly favourably, in the depth of their presentation and the coherence of their contents, with the TSR products, Dark Tower is the one which comes the closest .

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. 11614: The Apocalypse Stone: 15+ Jason Carl & Chris Pramas: 2000: An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. 9350: Assault on Raven's Ruin: 2–3: Tim Beach: 1992 ...

  6. Tales from the Yawning Portal - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Yawning_Portal

    Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  7. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  8. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

  9. Return to the Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Return_to_the_Tomb_of_Horrors

    Return to the Tomb of Horrors is set in the World of Greyhawk campaign setting and is a sequel to Gary Gygax's 1978 module Tomb of Horrors. [2] Part of TSR's "Tomes" series for AD&D, the boxed set included a reproduction of the monochrome version of Tomb of Horrors, [3] along with an introductory note by Gygax.