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Hill Climb Racing is a 2012 2D physics-based racing video game released and published by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and it's the brand's best-known and selling game.
Hill Climb Racing was the 7th most downloaded mobile game in the 2010s globally. [24] Published in 2016, the Hill Climb Racing 2 game reached over 40 million downloads within the first two months. [23] The one billion gamers’ limit in the Hill Climb Racing games was exceeded in April 2018.
Kunos Simulazioni s.r.l. is an Italian software development studio that specializes in creating driving simulations. The company is headquartered at the ACI Vallelunga Circuit near Rome and was established in 2005 with the goal of developing software for varying needs from solutions for professional racing teams to consumer software.
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ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal
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In its 2015 review of the PC version, British automobile magazine Evo highlights Assetto Corsa's physics, writing that "some aspects that other games barely touch on, such as tyre deformation and accurate friction models, are impressively accurate", and concludes: "What Assetto Corsa neatly demonstrates is the variety available in the racing ...
The game performed well on the Steam charts immediately on release. [5] Like with other rage games, A Difficult Game About Climbing became popular during a window on release as a livestreaming and Let's Play title on sites like Twitch and YouTube, [6] with content created by YouTubers such as Markiplier, IShowSpeed, and Northernlion helping to bring interest to the game.