Search results
Results from the WOW.Com Content Network
The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects.
The qualified name of an element. It must conform to naming rules of XML objects. (i.e. must start with a letter or underscore, case-sensitive, cannot start with the letters xml(in any case), can contain letters, digits, hyphens, underscores, and periods, cannot contain spaces.) Expanded-QName The fully qualified name of an element.
Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized).
The design of an application must take this into account so that objects are not left orphaned. Objects may also be left with active reference counts if the COM "event sink" model is used. Since the object that fires the event needs a reference to the object reacting to the event, the latter's reference count will never reach zero.
Object composition – Method in computer programming of forming higher-level object types; Record (computer science) – Composite data type; Scalar (mathematics) – Elements of a field, e.g. real numbers, in the context of linear algebra; Struct (C programming language) – C keyword for defining a structured data type
Stubbing and mocking framework for C and C++ based on code generation from headers. Can check call parameters, call sequence, handle multiple implementations of a mock, and more. Includes as well a small unit testing framework, with JUnit compatible XML output, but works also with any unit testing framework.
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
An object hierarchy is a concept from computer programming. It references descendants of objects acting as properties of an object. An example of this would be the object controlling a window (at the top of the hierarchy) having another object like the window's border acting as a property of the window. [1]