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  2. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  4. Soapstone - Wikipedia

    en.wikipedia.org/wiki/Soapstone

    The soft stone is easily carved and is not degraded by heating. The slick surface of soapstone allows the finished object to be easily removed. Welders and fabricators use soapstone as a marker due to its resistance to heat; it remains visible when heat is applied. It has also been used for many years by seamstresses, carpenters, and other ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Procedural texture using Voronoi tessellation. Though modern computer games do not have the same memory and hardware restrictions that earlier games had, the use of procedural generation is frequently employed to create randomized games, maps, levels, characters, or other facets that are unique on each playthrough. [10] [11]

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    However, object-space normal maps cannot be easily reused on multiple models, as the orientation of the surfaces differs. Since color texture maps can be reused freely, and normal maps tend to correspond with a particular texture map, it is desirable for artists that normal maps have the same property. A texture map (left). The corresponding ...

  7. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  8. Tactile paving - Wikipedia

    en.wikipedia.org/wiki/Tactile_paving

    A set of yellow truncated domes on the down-ramp in a parking lot. Tactile paving (also called tenji blocks, truncated domes, detectable warnings, tactile tiles, tactile ground surface indicators, tactile walking surface indicators, or detectable warning surfaces) is a system of textured ground surface indicators found at roadsides (such as at curb cuts), by and on stairs, and on railway ...

  9. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.