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  2. Space psychology - Wikipedia

    en.wikipedia.org/wiki/Space_psychology

    Space psychology refers to applying psychology to advise human spaceflight.This includes applying industrial and organizational psychology to team selection, individual and team mental preparation, team training, and ongoing psychological support, [1] and applying human factors and ergonomics to the construction of spacecraft to ensure sufficient habitability.

  3. Psychological and sociological effects of space flight are important to understanding how to successfully achieve the goals of long-duration expeditionary missions. Although robotic spacecraft have landed on Mars , plans have also been discussed for a human expedition , perhaps in the 2030s, [ 1 ] for a return mission.

  4. Proxemics - Wikipedia

    en.wikipedia.org/wiki/Proxemics

    Proxemics is the study of human use of space and the effects that population density has on behavior, communication, and social interaction. [1] Proxemics is one among several subcategories in the study of nonverbal communication, including haptics (touch), kinesics (body movement), vocalics (paralanguage), and chronemics (structure of time).

  5. Self-organization - Wikipedia

    en.wikipedia.org/wiki/Self-organization

    The ancient atomists such as Democritus and Lucretius believed that a designing intelligence is unnecessary to create order in nature, arguing that given enough time and space and matter, order emerges by itself. [16] The philosopher René Descartes presents self-organization hypothetically in the fifth part of his 1637 Discourse on Method.

  6. Spatial cognition - Wikipedia

    en.wikipedia.org/wiki/Spatial_cognition

    Vista space is the second subspace that refers to the space beyond the body but that is still close enough to be completely visualized without moving, for example, a room. Environmental space is the third subspace which is said to "contain" the body because of its large size and can only be fully explored through movement since all objects and ...

  7. Inside Snoopy Mania: Why the 74-Year-Old Beagle Is More ...

    www.aol.com/inside-snoopy-mania-why-74-181525876...

    Charles M. Schulz introduced Snoopy in the Peanuts comics in 1950, and he soon became a breakout star. Snoopy is seemingly more popular than ever, with Gen Z fans flocking to shares memes and buy ...

  8. Repeated measures design - Wikipedia

    en.wikipedia.org/wiki/Repeated_measures_design

    Crossover designs are common for experiments in many scientific disciplines, for example psychology, education, pharmaceutical science, and health care, especially medicine. Randomized, controlled, crossover experiments are especially important in health care. In a randomized clinical trial, the subjects are randomly assigned treatments.

  9. Marna C. Whittington - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/marna-c-whittington

    From May 2012 to December 2012, if you bought shares in companies when Marna C. Whittington joined the board, and sold them when she left, you would have a 62.1 percent return on your investment, compared to a 1.5 percent return from the S&P 500.