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  2. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    The prisoners are distributed in the room such that they can see the hats of the others but not their own. Now, they must each, simultaneously, say only one word which must be "red" or "blue". If the word matches their hat color they are released, and if enough prisoners resume their liberty they can rescue the others.

  3. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    For example, if the hidden code is red-red-blue-blue and the codebreaker guesses red-red-red-blue, the codemaker will award three colored key pegs for the first two reds and the blue, but nothing for the third red. No indication is given of the fact that the code also includes a second blue. [11]

  4. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    This problem has a graph-theoretic solution in which a graph with four vertices labeled B, G, R, W (for blue, green, red, and white) can be used to represent each cube; there is an edge between two vertices if the two colors are on the opposite sides of the cube, and a loop at a vertex if the opposite sides have the same color. Each individual ...

  5. Twister (game) - Wikipedia

    en.wikipedia.org/wiki/Twister_(game)

    The game ideas ranged from small kids' games to word games for adults. Foley had an idea for utilizing people as game pieces as part of the game idea, "a party game". Rabens had the idea to utilize a colored mat, allowing people to interact with each other, in a game idea he had developed while a student in design school.

  6. The Best 2-Person Games for At-Home Date Night - AOL

    www.aol.com/best-2-person-games-home-150300413.html

    Sushi Go! - The Pick and Pass Card Game. In this fun (and highly adorable) card game, players compete to collect sushi, sashimi, and other foods worth varying amounts of points.

  7. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    The second innovation in tile-matching games was the incorporation of their mechanic into other genres. One of the first such games was Puzzle Quest: Challenge of the Warlords released in 2008. While based on a Bejeweled-like tile-matching game, Puzzle Quest added elements of a computer role-playing game atop this.

  8. Set (card game) - Wikipedia

    en.wikipedia.org/wiki/Set_(card_game)

    Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]

  9. Stroop effect - Wikipedia

    en.wikipedia.org/wiki/Stroop_effect

    Another variant of the classic Stroop effect is the reverse Stroop effect. It occurs during a pointing task. In a reverse Stroop task, individuals are shown a page with a black square with an incongruent colored word in the middle—for instance, the word "red" written in the color green (red)—with four smaller colored squares in the corners ...