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World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Software Creations on behalf of producer Rare.
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983.
In the United States it was published by Epyx in 1986 as World Karate Championship. [ 2 ] It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies, but it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx.
World Games: 1986 Sports K-Byte / Epyx World Karate Championship: 1986 Fighting Epyx / System 3: The World's Greatest Baseball Game: 1985 Sports Quest Inc., Epyx Zaxxon: 1984 Action Sega Zork: The Great Underground Empire: 1982 Interactive fiction Infocom Zork II: The Wizard of Frobozz: 1983 Interactive fiction Infocom Zork III: The Dungeon ...
The gameplay is depicted on a movie screen in front of a movie theater crowd simulating an actual monster movie. Each scenario even starts off with an advertisement, (for popcorn and "Gummi Glogs"; in the Apple II version "Godzilla Mouthwash" is also featured), and other attractions, (such as promotions for Epyx's own Summer Games) before the "Feature Presentation" of the game begins.
Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). Temple of Apshai was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics. There were two types of Dunjonquest games:
In May 1985, Zzap!64 editors ranked Impossible Mission second in their list of the best Commodore 64 games, while readers ranked it first, with 26% of votes. [9] Citing Impossible Mission as example, Compute!'s Gazette in 1986 praised Caswell as "one of those rare people who has all the skills necessary to create and design an outstanding game ...
Name Release Date Publisher The A-Team (video game) 1988: Zafiro Software A320: 1988: Loriciels: Aaargh! 1989: Melbourne House: Abracadabra: 1989: Odisea Software
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