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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. List of hypothetical particles - Wikipedia

    en.wikipedia.org/wiki/List_of_hypothetical_particles

    Just as the photon, Z and W ± bosons are superpositions of the B 0, W 0, W 1, and W 2 fields, the photino, zino, and wino ± are superpositions of the bino 0, wino 0, wino 1, and wino 2. No matter if one uses the original gauginos or this superpositions as a basis, the only predicted physical particles are neutralinos and charginos as a ...

  6. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particles can be rendered as Metaballs in off-line rendering; isosurfaces computed from particle-metaballs make quite convincing liquids. Finally, 3D mesh objects can "stand in" for the particles — a snowstorm might consist of a single 3D snowflake mesh being duplicated and rotated to match the positions of thousands or millions of particles.

  7. List of particles - Wikipedia

    en.wikipedia.org/wiki/List_of_particles

    Elementary particles are particles with no measurable internal structure; that is, it is unknown whether they are composed of other particles. [1] They are the fundamental objects of quantum field theory. Many families and sub-families of elementary particles exist. Elementary particles are classified according to their spin.

  8. W and Z bosons - Wikipedia

    en.wikipedia.org/wiki/W_and_Z_bosons

    These elementary particles mediate the weak interaction; the respective symbols are W +, W −, and Z 0. The W ± bosons have either a positive or negative electric charge of 1 elementary charge and are each other's antiparticles. The Z 0 boson is electrically neutral and is its own antiparticle. The three particles each have a spin of 1. The W ±

  9. John Pendry - Wikipedia

    en.wikipedia.org/wiki/John_Pendry

    Sir John Brian Pendry, FRS HonFInstP (born 4 July 1943 [2] [3]) is an English theoretical physicist known for his research into metamaterials and creation of the first practical "Invisibility Cloak". He is a professor of theoretical solid state physics at Imperial College London where he was head of the department of physics (1998–2001) and ...