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Steve Ellis, who was a programmer at Rare, thought Blast Corps to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly. [30] Blast Corps is included in Rare Replay, a compilation of 30 Rare titles, released on the Xbox One on August 4, 2015. [31]
Rare is a British video game developer founded by Tim and Chris Stamper after the now-defunct Ultimate Play the Game.Since its inception, the company has produced various titles in a wide variety of genres and on numerous gaming systems, mostly from Nintendo and Microsoft.
Blast Corps is a 1997 action video game for the Nintendo 64 (pictured). In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by moving objects and bridging gaps with the vehicles.
BLAST CORPS 1997 Nintendo 64, Rare/Nintendo [three stars out of five] Blast Corps is generally regarded as one of developer Rare's lesser games (at least by their high standards), and though it may lack the "wow factor," its gameplay is still very compelling and its large-scale destruction never less than entertaining. // In Blast Corps players ...
Bubble Mouse Blast. Shoot bubbles while candy and cakes advance towards your mouse hero in this free fast-paced match 3 bubble shooter sugar rush!
Battletoads in Battlemaniacs is a beat 'em up platform game developed by Rare for the Super Nintendo Entertainment System.Part of the Battletoads series, the game was released in North America by Tradewest in June 1993, in Europe by Nintendo in October 1993 and in Japan by Masaya on January 7, 1994.
Game Objective: To find your brother's contract and destroy it and to defeat the evil dwarf who runs Dreamland. General Tips to Help You Play Dreamland White Sparkling Areas: These indicate a ...
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game.The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits.