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As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245]
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry
In 2019, Epic Games awarded the Blender Foundation a US$1,200,000 grant as part of their Epic MegaGrants initiative. [10] Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and ...
This table lists the operating systems that different editors can run on without emulation, as well as other system requirements. Note that minimum system requirements are listed; some features (like High Definition support) may be unavailable with these specifications.
Avidemux is a free and open-source software application for non-linear video editing and transcoding multimedia files. The developers intend it as "a simple tool for simple video processing tasks" and to allow users "to do elementary things in a very straightforward way". [3]
GDevelop allows users to compile games into stand-alone games, without requiring the software to run. The following platforms are supported for One-click export: Windows 7/8/10/11; macOS; Linux; Android; HTML5 (Web) Additionally, the projects can be exported locally, and manually compiled to the following platforms: Windows 7/8/10/11; Windows ...
Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.