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In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
Parameter Description _template1, _template2, _template3...: The names of the templates to be processed. The default of _template1 is the base page of the current page. If _template1 is specified, the default for _template2 is its /sandbox subpage; if not, the default for _template2 is the /sandbox subpage of the base page of the current page.
C++, on the other hand, provides only inline definitions for inline functions. In C, an inline definition is similar to an internal (i.e. static) one, in that it can coexist in the same program with one external definition and any number of internal and inline definitions of the same function in other translation units, all of which can differ.
Unit test framework including strict and loose mocks, auto-discovering of tests, suites, BDD-ish style notation, test protected against exceptions, "natural language" output, extensible reporter, learning mocks to discover actual values sent to a mock. CHEAT: Yes: 2012 [41] BSD: Header-only unit testing framework. Multi-platform.
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining classes of objects, instead of inheritance occurring via the objects alone (compare prototype-based programming).
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler.
During the late 1970s and 1980s, object-oriented programming rose to prominence. The Flavors object-oriented Lisp was developed starting 1979, introducing multiple inheritance and mixins. [17] In 1981, Goldberg edited the August issue of Byte Magazine, introducing Smalltalk and object-oriented programming to a wide audience. [18]
Virtual function (also called virtual method) Virtual function pointer (also called virtual method pointer) Virtual inheritance (Object Oriented Programming) Virtual method table (also called vtable, virtual function table or virtual method table) Viscosity (programming) Void type