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A perfect totient number is an integer that is equal to the sum of its iterated totients. That is, we apply the totient function to a number n, apply it again to the resulting totient, and so on, until the number 1 is reached, and add together the resulting sequence of numbers; if the sum equals n, then n is a perfect totient number.
The input section is moved with the end crank until the lefthand digits of the two numbers line up. The operation crank is turned and the divisor is subtracted from the accumulator repeatedly until the left hand (most significant) digit of the result is 0.if it shows any other number, that is the remainder. [citation needed]. The number showing ...
Semi-log plot of the Internet host count over time shown on a logarithmic scale. A logarithmic scale (or log scale) is a method used to display numerical data that spans a broad range of values, especially when there are significant differences between the magnitudes of the numbers involved.
In time series analysis and statistics, the cross-correlation of a pair of random process is the correlation between values of the processes at different times, as a function of the two times. Let ( X t , Y t ) {\displaystyle (X_{t},Y_{t})} be a pair of random processes, and t {\displaystyle t} be any point in time ( t {\displaystyle t} may be ...
The geometric mean of two numbers, and , is the length of one side of a square whose area is equal to the area of a rectangle with sides of lengths and . Similarly, the geometric mean of three numbers, a {\displaystyle a} , b {\displaystyle b} , and c {\displaystyle c} , is the length of one edge of a cube whose volume is the same as that of a ...
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If one has a two-digit number, take it and add the two numbers together and put that sum in the middle, and one can get the answer. For example: 24 x 11 = 264 because 2 + 4 = 6 and the 6 is placed in between the 2 and the 4. Second example: 87 x 11 = 957 because 8 + 7 = 15 so the 5 goes in between the 8 and the 7 and the 1 is carried to the 8.
The basic operation of linear interpolation between two values is commonly used in computer graphics. In that field's jargon it is sometimes called a lerp (from linear interpolation). The term can be used as a verb or noun for the operation. e.g. "Bresenham's algorithm lerps incrementally between the two endpoints of the line."