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The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++.Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1]
Mapbox is an American provider of custom online maps for websites and applications such as Foursquare, Lonely Planet, the Financial Times, The Weather Channel, Instacart, and Strava. [3] Since 2010, it has rapidly expanded the niche of custom maps, as a response to the limited choice offered by map providers such as Google Maps .
Leaflet is open source, and is developed by Volodymyr Agafonkin, who joined Mapbox in 2013. [4] Leaflet is an open-source, JavaScript-based library for creating interactive maps. It was created in 2011 by Volodymyr Agafonkin, a Ukrainian citizen. [5] It covers a wide range of features a developer would need in creating interactive maps.
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web , [ 3 ] Fuchsia , Android , iOS , Linux , macOS , and Windows . [ 4 ]
It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [ 17 ] ″[
Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy, Qt, GTK, Flutter, NativeScript, Xamarin, Apache Cordova, Ionic, and React Native. [3]
WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.