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  2. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  3. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    The above algorithm gives the most straightforward explanation of the conjugate gradient method. Seemingly, the algorithm as stated requires storage of all previous searching directions and residue vectors, as well as many matrix–vector multiplications, and thus can be computationally expensive.

  4. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  5. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case.

  6. Eight-point algorithm - Wikipedia

    en.wikipedia.org/wiki/Eight-point_algorithm

    The eight-point algorithm is an algorithm used in computer vision to estimate the essential matrix or the fundamental matrix related to a stereo camera pair from a set of corresponding image points. It was introduced by Christopher Longuet-Higgins in 1981 for the case of the essential matrix.

  7. Lucas–Kanade method - Wikipedia

    en.wikipedia.org/wiki/Lucas–Kanade_method

    In computer vision, the Lucas–Kanade method is a widely used differential method for optical flow estimation developed by Bruce D. Lucas and Takeo Kanade.It assumes that the flow is essentially constant in a local neighbourhood of the pixel under consideration, and solves the basic optical flow equations for all the pixels in that neighbourhood, by the least squares criterion.

  8. Proximal gradient method - Wikipedia

    en.wikipedia.org/wiki/Proximal_gradient_method

    Proximal gradient methods starts by a splitting step, in which the functions ,..., are used individually so as to yield an easily implementable algorithm. They are called proximal because each non-differentiable function among f 1 , . . . , f n {\displaystyle f_{1},...,f_{n}} is involved via its proximity operator .

  9. Levenberg–Marquardt algorithm - Wikipedia

    en.wikipedia.org/wiki/Levenberg–Marquardt...

    In mathematics and computing, the Levenberg–Marquardt algorithm (LMA or just LM), also known as the damped least-squares (DLS) method, is used to solve non-linear least squares problems. These minimization problems arise especially in least squares curve fitting .