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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics , interactive 3D applications, virtual reality , and, formerly, video games.
The following is a list of 3D animation software that have articles in ... Blender: GPL v2 or later ... List of 2D animation software; List of 3D computer graphics ...
Microsoft Windows: Computer Aided Design Proprietary: SolidWorks: 2022-07-11 v SolidWorks 2022 SP3.1 Dassault Systèmes: Microsoft Windows: Computer Aided Design Proprietary: SpaceClaim: 2020-08-08 v 2020.R2 Ansys: Microsoft Windows: Computer Aided Design Proprietary: Verto Studio 3D: 2021-02-12 v2.5.0 Michael L. Farrell: macOS, iOS
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
It was a fully integrated 3D modeling, rendering, and animation package. trueSpace (Caligari Corporation) is a discontinued 3D program for Windows, although the company Caligari first found its start on the Amiga platform. trueSpace features modeling, animation, 3D-painting, and rendering capabilities. In 2009, Microsoft purchased TrueSpace and ...
The Blender Foundation is a Dutch nonprofit organization responsible for the development of Blender, an open-source 3D content-creation program. [1]The foundation has distributed the animated films Elephants Dream (2006), Big Buck Bunny (2008), Sintel (2010), Tears of Steel (2012), [2] [3] Caminandes: Llama Drama (2013), Caminandes: Gran Dillama (2013), Cosmos Laundromat (2015), Glass Half ...
The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.
A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...