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OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.
A current version can be downloaded from AMD's site, and some Linux distributions contain it in their repositories. It is in the process of being replaced with an AMDGPU-PRO hybrid driver combining the open-source kernel, X and Mesa multimedia drivers with closed-source OpenGL, OpenCL and Vulkan drivers derived from Catalyst.
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Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
Windows 10 Fall Creators Update (version 1709) includes WDDM 2.3. The following is a list of new features for Windows Display driver development in Windows 10, version 1709: [48] Shader Model 6.1, adding support view instancing and barycentric semantics. [49]
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. [ 17 ] ″[