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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    Richard Bartle's Designing Virtual Worlds noted that alignment is a way to categorize players' characters, along with gender, race, character class, and sometimes nationality. Alignment was designed to help define role-playing, a character's alignment being seen as their outlook on life. A player decides how a character should behave in ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    If three successes are recorded, the character is stable but unconscious. A result of 1 counts as two failures, while a result of 20 is automatic success and the character regains 1 hit point. A fellow player may attempt to stabilize their companion using a medicine skill check, or use more advanced healing options. [12]

  4. Orc (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Orc_(Dungeons_&_Dragons)

    The orc appears in the first edition Monster Manual (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground. [6]The mythology and attitudes of the orcs are described in detail in Dragon #62 (June 1982), in Roger E. Moore's article, "The Half-Orc Point of View".

  5. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games , players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  6. Gnome (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Gnome_(Dungeons_&_Dragons)

    The gnome appeared as a character race in the second edition Player's Handbook (1989). [13] The gnome also appeared in the Monstrous Compendium Volume One (1989). [ 14 ] Four gnomish races – forest, rock, tinker, and deep (svirfneblin) – were detailed as player character races in The Complete Book of Gnomes and Halflings (1993).

  7. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    The creature also has two horns projecting forwards from the top of its head. The tarrasque's skin is very hard and thick, and provides excellent armor. It is immune or resistant to most offensive magic, and regenerates damage quickly. The second edition of the game included rules for extracting treasure from the creature's carcass.

  8. Creature Catalogue - Wikipedia

    en.wikipedia.org/wiki/Creature_Catalogue

    The Creature Catalogue is a supplement which presents game statistics for more than 200 monsters, most of which had been compiled from previous D&D rules set and adventure modules, as well as 80 new monsters which had never been printed before; each monster features an illustration and they are indexed by what habitat they can be encountered in. [1]

  9. Goblin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Goblin_(Dungeons_&_Dragons)

    The goblin is later presented as a playable character race again in Player's Option: Skills & Powers (1995), [20] and in the module Reverse Dungeon (2000). [21] The goblyn, a related creature in the Ravenloft campaign setting, appeared in the module Feast of Goblyns (1990), and the Monstrous Compendium Ravenloft Appendix (1991).

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