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The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
The module includes a substantial section on running games with 100th level characters. The guidance rests on three principles: 100th-Level characters are not ten times more powerful than 10th-level characters; Apply all the rules strictly; Never give a 100th-level character an even break; The module includes two sets of pre-generated characters.
The Mines of Bloodstone is an adventure in which the player characters travel through a blizzard to reach the Bloodstone Mines, through which they can get to the duergar kingdom of Deepearth, and the Temple of Orcus. [1] The adventure begins with a series of village encounters, before some further encounters and difficult weather in a big valley.
The depictions of orcs in Dungeons & Dragons (1974) and Advanced Dungeons & Dragons (1977) were the first major appearances of orcs outside Tolkien's work. [3] Helen Young, an Australian academic, highlighted that the descriptions of orc bodies "resonate with anti-Black racist stereotypes" and a "comparison to animals, particularly pigs, is ...
Prince of Undeath is an epic-level D&D adventure designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen's power over death using a shard of evil plucked from the depths of the Abyss.
The minor demipower Kiaransalee, drow goddess of vengeance, conspired against Orcus and slew him, supplanting his realm and position and even banishing his name across the planes. Orcus’ corpse lay dead on the Astral Plane for some time, until he began to stir in the not-so-distant past. His form changed to become thin, small and shadowy, but ...
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Expedition to the Demonweb Pits is a super-adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for characters of levels 9–12. It involves the machinations of the demon lords Lolth and Graz'zt and was heavily influenced by the 1980 adventure module Queen of the Demonweb Pits.