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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
Machine code can easily be decoded back to its corresponding assembly language source code because assembly language forms a one-to-one mapping to machine code. [17] The assembly language decoding method is called disassembly. Machine code may be decoded back to its corresponding high-level language under two conditions: The first condition is ...
LLVM targets many platforms, however its main focus is not machine-dependent code generation; instead a more high-level typed assembly-like intermediate representation is used. Nevertheless for the most common targets the LLVM MC (machine code) project provides an assembler both as an integrated component of the compilers and as an external tool.
x86 assembly language is a family of low-level programming languages that are used to produce object code for the x86 class of processors. These languages provide backward compatibility with CPUs dating back to the Intel 8008 microprocessor, introduced in April 1972.
The embedding of assembly language code is usually done for one of these reasons: [1] Optimization: Programmers can use assembly language code to implement the most performance-sensitive parts of their program's algorithms, code that is apt to be more efficient than what might otherwise be generated by the compiler.
In computer programming an assembly is a runtime unit consisting of types and other resources. All types in an assembly have the same version number. Often, one assembly has only one namespace and is used by one program. But it can span over several namespaces. Also, one namespace can spread over several assemblies.
Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.
In the x86 assembly language, the JMP instruction performs an unconditional jump. Such an instruction transfers the flow of execution by changing the program counter.There are a number of different opcodes that perform a jump; depending on whether the processor is in real mode or protected mode, and an override instruction is used, the instructions may take 16-bit, 32-bit, or segment:offset ...