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A 2D lattice gives an irregular honeycomb tessellation, with equal hexagons with point symmetry; in the case of a regular triangular lattice it is regular; in the case of a rectangular lattice the hexagons reduce to rectangles in rows and columns; a square lattice gives the regular tessellation of squares; note that the rectangles and the ...
A real physical tessellation is a tiling made of materials such as cemented ceramic squares or hexagons. Such tilings may be decorative patterns, or may have functions such as providing durable and water-resistant pavement, floor, or wall coverings.
This is a list of tessellations. This list is incomplete; you can help by adding missing items. ... Square tiling: 4 4 {4,4} Triangular tiling: 3 6 {3,6} Hexagonal ...
A Pythagorean tiling Street Musicians at the Door, Jacob Ochtervelt, 1665.As observed by Nelsen [1] the floor tiles in this painting are set in the Pythagorean tiling. A Pythagorean tiling or two squares tessellation is a tiling of a Euclidean plane by squares of two different sizes, in which each square touches four squares of the other size on its four sides.
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
The snub square prismatic honeycomb or simo-square prismatic cellulation is a space-filling tessellation (or honeycomb) in Euclidean 3-space. It is composed of cubes and triangular prisms in a ratio of 1:2. It is constructed from a snub square tiling extruded into prisms. It is one of 28 convex uniform honeycombs.
In the geometry of tessellations, a rep-tile or reptile is a shape that can be dissected into smaller copies of the same shape. The term was coined as a pun on animal reptiles by recreational mathematician Solomon W. Golomb and popularized by Martin Gardner in his " Mathematical Games " column in the May 1963 issue of Scientific American . [ 1 ]
Cellular automaton processors are physical implementations of CA concepts, which can process information computationally. Processing elements are arranged in a regular grid of identical cells. The grid is usually a square tiling, or tessellation, of two or three dimensions; other tilings are possible, but not yet used. Cell states are ...