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  2. List of debuggers - Wikipedia

    en.wikipedia.org/wiki/List_of_debuggers

    It is a complex tool that works with most common debuggers (GDB, jdb, Python debugger, Perl debugger, Tcl, and others) natively or with some external programs (for PHP). Many Eclipse perspectives, e.g. the Java Development Tools (JDT), [1] provide a debugger front-end. GDB (the GNU debugger) GUI

  3. DAvE (Infineon) - Wikipedia

    en.wikipedia.org/wiki/DAvE_(Infineon)

    The successor of the Eclipse-based development environment for C/C++ and/or GUI-based development using "Apps". It generates code for the latest XMC1xxx and XMC4xxx microcontrollers using Cortex-M processors. DAVE SDK is a free development environment to set up its own "Apps" for DAVE.

  4. Eclipse (software) - Wikipedia

    en.wikipedia.org/wiki/Eclipse_(software)

    Eclipse supports development for Tomcat, GlassFish and many other servers and is often capable of installing the required server (for development) directly from the IDE. It supports remote debugging, allowing a user to watch variables and step through the code of an application that is running on the attached server.

  5. Bally Astrocade - Wikipedia

    en.wikipedia.org/wiki/Bally_Astrocade

    The Bally Astrocade (also known as Bally Arcade and initially as Bally ABA-1000 [1]) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.

  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Some critics believe that a good tutorial should necessarily allow the player to discover game mechanics for themselves without being told how to do them, as is the case with the original Metroid, [16] as well as Minecraft, [17] although the latter does have a set of tutorial worlds available on the Legacy Console Edition, varying based on the game version, that provide a more traditional ...

  9. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]