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Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [27] [34] [35] [36] Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or ...
However accounting for the experience difference, "the cost of being female [in game audio] is 2.15 years of experience." [128] Women and non-binary people make up approximately 14% of game audio professionals [129] The following table shows the proportion of women among game developers in several countries in 2005 to 2010. [130]
Anita Sarkeesian (/ s ɑːr ˈ k iː z i ə n / sar-KEE-zee-ən; born 1983) is a Canadian-American feminist media critic.She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture.
(Bloomberg Opinion) -- Forget Fortnite or Minecraft for that matter. Parents everywhere know there’s a new game in town that is rapidly gobbling up all of their kids’ free time and attention ...
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Her Facebook, YouTube and email accounts were subsequently flooded with hateful and sexist comments, death and rape threats, and photoshopped pictures of her getting raped by video game characters. A game was created, inviting players to beat her up. [3] [6] [57] She eventually collected $160,000 out of the requested $6,000. [58]
Here’s what 12 game-changing activists and influencers had to say about the meaning of "feminism."
Tropes vs. Women in Video Games is a YouTube video series created by Anita Sarkeesian examining gender representation in video games. The series was financed via crowdfunding , and came to widespread attention when its Kickstarter campaign triggered a wave of online harassment against Sarkeesian, [ 2 ] causing her to flee her home at one point.