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  2. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes. A queue has two ends, the top, which is the only position at which the push operation may occur, and the bottom, which is the only position at which the pop ...

  3. Priority queue - Wikipedia

    en.wikipedia.org/wiki/Priority_queue

    It implements a max-priority-queue, and has three parameters: a comparison object for sorting such as a function object (defaults to less<T> if unspecified), the underlying container for storing the data structures (defaults to std::vector<T>), and two iterators to the beginning and end of a sequence.

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...

  5. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    traversal, that is the way of traversing the objects of the container. Container classes are expected to implement CRUD-like methods to do the following: create an empty container (constructor); insert objects into the container; delete objects from the container; delete all the objects in the container (clear); access the objects in the container;

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Virtual member functions or methods [80] allow the most specific implementation of the function to be called, according to the actual run-time type of the object. In C++ implementations, this is commonly done using virtual function tables.

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    The Khronos group uses blocks syntax to enqueue kernels from within kernels as of version 2.0 of OpenCL. [5] Like function definitions, blocks can take arguments, and declare their own variables internally. Unlike ordinary C function definitions, their value can capture state from their surrounding context.

  9. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    In computer science, a double-ended queue (abbreviated to deque, / d ɛ k / DEK [1]) is an abstract data type that generalizes a queue, for which elements can be added to or removed from either the front (head) or back (tail). [2]