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The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. [1] [2] [3] The script of the play was created using the THEaiTRobot tool, [4] based on the GPT-2 language ...
Theaitre (stylized as THEaiTRE) is an interdisciplinary research project investigating to what extent artificial intelligence is able to generate theatre play scripts. [1] The first theatre play produced within the project, AI: When a Robot Writes a Play, premiered online on February 26, 2021. [2]
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
The game ends if the AI succeeds in converting all the matter in the universe into paperclips. Both the title of the game and its overall concept draw from the paperclip maximizer thought experiment first described by Swedish philosopher Nick Bostrom in 2003, a concept later discussed by multiple commentators.
[8] Another important feature of Doom was that it allowed players to create their own modifications, maps, and software for the game, thus expanding the concept of game authorship. [9] In machinima, there is a dual register of gestures: the trained motions of the player determine the in-game images of expressive motion.
General Game Playing is a project of the Stanford Logic Group of Stanford University, California, which aims to create a platform for general game playing. It is the most well-known effort at standardizing GGP AI, and generally seen as the standard for GGP systems. The games are defined by sets of rules represented in the Game Description Language.
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Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. [4] Increasingly, video games use existing game engines, either commercial, open source or free. They are often customized for a particular game, and these programmers handle these modifications.