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  2. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL ES 1.1 added features such as mandatory support for multitexture, better multitexture support (including combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over point rendering. [3] Actual Version is 1.1.12. [4]

  3. Xenos (graphics chip) - Wikipedia

    en.wikipedia.org/wiki/Xenos_(graphics_chip)

    The TeraScale microarchitecture is based on this chip, the shader units are organized in three SIMD groups with 16 processors per group, for a total of 48 processors. Each of these processors is composed of a 5-wide vector unit (total 5 FP32 ALUs), resulting in 240 units, that can serially execute up to two instructions per cycle (a multiply and an addition).

  4. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    In March 2018 the source code for the Atari 8-bit version was released by Kevin Savetz with permission of Palevich. [39] It was also uploaded to Palevich's own GitHub repository for Dandy which uses the Apache License 2.0, where he also maintains reverse engineered ports to a variety of programming languages. [40] Dragonfire: 1982 2003 action

  5. Extended precision - Wikipedia

    en.wikipedia.org/wiki/Extended_precision

    The latter format makes full use of the CPU's 32-bit integer operations. The characteristic in both formats is an 8-bit field containing the power of two biased by 128. Floating-point arithmetic operations are performed by software, and double precision is not supported at all. The extended format occupies three 16-bit words, with the extra ...

  6. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  7. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos. [ 69 ] Plans to develop single-player downloadable content (DLC) were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2 . [ 70 ]

  8. Super Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Super_Nintendo...

    The S-SMP audio subsystem consisted of a 16-bit digital signal processor (DSP) to sequence the mix samples, an 8-bit SPC700 CPU to drive the DSP and 64 KB of dedicated PSRAM. [75] It was designed by Ken Kutaragi and produced by Sony [76] and is completely independent from the rest of the system. It is clocked at a nominal 24.576 MHz in both ...

  9. Ingenuity (helicopter) - Wikipedia

    en.wikipedia.org/wiki/Ingenuity_(helicopter)

    Ingenuity, nicknamed Ginny, is an autonomous NASA helicopter that operated on Mars from 2021 to 2024 as part of the Mars 2020 mission. Ingenuity made its first flight on 19 April 2021, demonstrating that flight is possible in the extremely thin atmosphere of Mars, and becoming the first aircraft to conduct a powered and controlled extra-terrestrial flight.