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  2. Disengagement from education - Wikipedia

    en.wikipedia.org/wiki/Disengagement_from_education

    According to The World Bank, geographic inequalities are barriers for education in the world, and are associated with economic disparities stating that people living in poverty are ten times less likely to attend school than their richer counterparts. [8] The price of post-basic education is a challenge for many students.

  3. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]

  6. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  8. The new college student sex trend and why it's so dangerous

    www.aol.com/college-student-sex-trend-why...

    A new sex trend among college students is getting attention on TikTok − and it has doctors worried.. That trend is using honey packets, a controversial supplement marketed for sexual enhancement ...

  9. Video game censorship - Wikipedia

    en.wikipedia.org/wiki/Video_game_censorship

    Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).