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In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is embedded in the plane, and is the empty set if the line is parallel to the plane but outside it. Otherwise, the line cuts through the plane at a single point.
Collinear – in the same line; Parallel – in the same direction. Transverse – intersecting at any angle, i.e. not parallel. Orthogonal (or perpendicular) – at a right angle (at the point of intersection). Elevation – along a curve from a point on the horizon to the zenith, directly overhead.
This is found by noticing that the line must be perpendicular to both plane normals, and so parallel to their cross product (this cross product is zero if and only if the planes are parallel, and are therefore non-intersecting or entirely coincident).
SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...
Fig.5: A second, horizontal plane of projection is added, perpendicular to the first. Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection. Fig.7: An image is created thereby. Fig.8: The third plane of projection is added, perpendicular to the previous two.
The rejection of a vector from a plane is its orthogonal projection on a straight line which is orthogonal to that plane. Both are vectors. The first is parallel to the plane, the second is orthogonal. For a given vector and plane, the sum of projection and rejection is equal to the original vector.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.