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Isometric exercise. The 'plank' is a type of isometric hold which can intensively activate the body's core musculature. The 'side plank' is a variation designed to strengthen the oblique muscles. An isometric exercise is an exercise involving the static contraction of a muscle without any visible movement in the angle of the joint.
The Training mode allows the player to play a variety of training programs, with all but one of them being exclusive to the Training mode. Once the player completes at least one program, Kawashima awards them with a stamp, which he places on the current date. If the player completes at least three programs, the stamp will expand in size.
Single-player, multiplayer. Brain Age: Concentration Training, JPN known in Europe and Australia as Dr Kawashima's Devilish Brain Training: Can you stay focused?, is an educational puzzle video game developed and published by Nintendo. It is the fourth major entry in the Brain Age series and the first made specifically for the Nintendo 3DS.
To be fair, Concentration Training presents a similarly entertaining experience as its predecessors once players have full access to all those calculation and shape games, all of which were ...
Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory. Cognitive training reflects a hypothesis that cognitive abilities can ...
Cycling is a popular form of exercise. Weight training. Exercise is physical activity that enhances or maintains fitness and overall health. [1] [2] It is performed for various reasons, including weight loss or maintenance, to aid growth and improve strength, develop muscles and the cardiovascular system, prevent injuries, hone athletic skills, improve health, [3] or simply for enjoyment.
Single-player, multiplayer. Dr Kawashima's Brain Training for Nintendo Switch[a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima, whose avatar guides ...
A person paying close visual attention to their use of a bottle opener, ignoring the other people around them. Attentional control, colloquially referred to as concentration, refers to an individual's capacity to choose what they pay attention to and what they ignore. [1] It is also known as endogenous attention or executive attention.